Patricio Valladares is bringing his horror instincts into gaming with an untitled FMV project that blends analog filmmaking with interactive storytelling.

The Chilean filmmaker, known for his work in film, is making his debut in the video game space through Vallastudio Films. Reports indicate the game is being developed in English and is targeting platforms including Steam as well as an app-based release, a combination that suggests Valladares wants to meet horror audiences on both traditional PC storefronts and more accessible mobile-driven channels.

Valladares is not just licensing a style to games; he appears to be building a horror experience around the tension between filmed images and player control.

That matters because FMV horror sits in a space where mood can do as much work as mechanics. By fusing analog filmmaking techniques with interactive structure, the project points toward a format that could feel more tactile and immediate than many digital-native horror games. Sources suggest the production is leaning into the grammar of cinema rather than treating live action as a novelty layered over standard gameplay.

Key Facts

  • Patricio Valladares is developing his first video game.
  • The project is an untitled FMV horror title.
  • It blends analog filmmaking with interactive storytelling.
  • Development is underway for Steam and an app-based release.

The announcement also reflects a wider shift in entertainment, where filmmakers increasingly test how far their storytelling can stretch beyond a fixed screen. FMV has cycled in and out of favor for years, but horror remains one of the few genres where its intimacy and unease can land with real force. Valladares enters that space with a background that may help him turn production constraints into atmosphere.

What comes next will determine whether this project stands out as a novelty or a serious hybrid work. Audiences will look for details on structure, release timing and how deeply player choices shape the experience. If Valladares can translate his film sensibility into meaningful interactivity, this game could offer a useful blueprint for where low-friction, story-driven horror heads next.